Partial Mitigation Cap = 10% base + 50% potential = 60% cap Tactical Mitigation: 450k roughly then you can focus more on vitality. I've been told that Loyalty is a better value than Fortitude, although Fortitude isn't quite as trash as it used to be. Remember virtues are a good place to pick up extra Tactical Mit. I've seen a couple of virtue guides (Here, or Here), that seem to be obsessed with putting as much in virtues that boost Armor/Physical Mitigation like Compassion or Innocence, while dropping morale based ones like Honor or Fortitude. As a T2C LM during Mordor, I found mits to be the most important stat I had for raiding. Press J to jump to the feed. As a medium armour wearer, the cap for mitigations is 50%. Your Physical Mitigation should be capped from the base armor rating, virtues, and buff scrolls so that’s not an issue. Partial BPE = 35% cap. Or can they… For example, most everyone knows that, for those of us with 100 … You can additionally boost these stats with your armor, weapons, and accessories. (1) Morale – has no cap on diminishing return, (2) Mastery – summarized above, limited diminishing return, (3) Critical – caps at 25% (equivalent to 13,401 critical), and (4) Mitigations – caps at 40% (equivalent to 10,602 mitigation). - The primary source of Physical Mitigation is Armour (1:1). I’ll be honest I only have experience into mordor. That … Most end game raiding minstrel mainly stack morale(vitality) over mits anyway as most attacks/puddles can either be easily out healed or avoided - mitigating the need to slot mitigation at all. are like containers. Bruh, T1 cap for mits on RK at current cap is 470,400. Cookies help us deliver our Services. This build has cleared full T3 Remmorchant successfully, without any issues. Partial Mitigation Cap = 10% base + 50% potential = 60% cap Physical Mitigation… I recommend 1-3 of fidelity, loyalty, and honor for heavies and warden if they need the bulk, but for you I'd say honor and fortitude. There are not a lot of common damage aoes you can expect to catch with the right positioning--even jaw cleave from Thoss. Whatever remains will take a chunk out your morale. Morale is the equivalent of "health", "hit points", or "HP" in other games, and is roughly commensurate with the amount of pain the character can suffer before being defeated. - VRnkToILvl: virtue rank to item level mapping version 1.0.9: - VRnkCap: virtue rank overall cap (60) For Heavy Armour classes: Cap is 60% - 19,000 points to reach but, for T2 you will need - 27,000. So, in Raid, you give up a bit of mastery (assuming you aren't in the grey soft cap zone) to not get one-shotted by Saruman, and you are thankful for it. (EDIT: Based on Legendary server's 85 cap) As an RK and fellow light armour class, I also find physical mit capping super easy (cap is around 16000 at end-game and with no virtues/scrolls/etc. Red Wardens get their DPS majorly from DoTs (damage over time skills), which requires quite a steady and consistent rotation, which takes plenty of practice. LOTRO Imbuement Guide by Proudcdn With Update 16.0 comes the ... Horn of Gondor Physical Mitigation (Debuff) Major Class ... deeds, or IXP Runes) the IXP is evenly distributed amongst all Legacies not at the cap. Not worth it. These are the caps that are done behind the scenes in the LOTRO combat program. Tactical Mitigation: a better defend against magical attacks Note: tactical and physical mitigation are capped, which means that after a certain value the mitigation bonus has no effect. Captain tank is the best tank in LOTRO right now, as far as anything goes. The ones that mainly add a main stat (Might/Agility/Will) don't offer as much value, last time I checked. Partial BPE = 35% cap. Currently, increasing your Block, Parry, or Evade rating brings your chance to avoid an attack up to a cap of 25% for each avoidance. No Primary Attributes contribute to Physical Mitigation. Tactical Mitigation. Armor and Spell Resistance are the only stats to have a cap set on the amount of mitigation that you can receive. They allow you to prevent or mitigate physical damage. Yeah the phys mit ones are not high value for non-tanks. ... shows a graph of the rating to percentage formula for visual information with cap percentage and cap rating. Note, when you increase your points to T2 numbers, you will not see your % increase. Physical Mastery at ~800K; Critical Rating at ~580K; Aim for those 2 stats at that level, so with a Red Captain in group, you’ll be able to cap both, Mastery and Critical. Thanks for the replies, so I'll settle with Honor and Fortitude, rather than PMit/Armor virtues. If you have to take damage. Altogether, if you purchase all slots, you can have up to 5 Virtues at any given time. If possible, get Tactical Mitigation to the cap (550k, or 60%) then stack morale. Flayer. For me Honor and Fortitude seem best for light armor classes, as they offer big morale boost (which is not capped) and other nice benefits, like Resistance and Tact Mit. T1 Cap – 130: T2 Cap – 130: T3 Cap – 130: BPE: 13%: 630,000: 660,618: 691,236: Partial BPE: 35%: 1,260,000: 1,290,618: 1,321,236: Partial BPE Mitigations: 60%: 1,260,000: 1,290,618: 1,321,236 With my hunter I had a pure damage build and found I would die if not careful. Light armour classes may struggle so … What does "physical mitigation" do ? Orc-craft/Fell-Wrought Mitigation. For Red Captain, prioritize Critical Rating until you’re at the cap (630k, or 25%) then stack Physical Mastery Rating as much as you can. So I was a little bit confused on physical vs. tactical mitigation, so I read some dev posts on the forums. example: CalcStat("VirtCompassion",60,"PhyMit") gives Physical Mitigation Rating rank 60 Compassion or CalcStat("VirtZeal",49,"VPTacMas") gives Virtue Passive Tactical Mastery Rating rank 49 Zeal. A tank once told me many years ago something along the lines of "you can stack all the mit and morale you want, but don't complain about hitting like a wet noodle". Acid , Fire , Frost , Lightning and Shadow Damage Types all fall under the category of tactical attacks and thus have their damage directly reduced by Tactical Mitigation. Rating caps are hard caps that apply to certain characteristics which cannot ever be stepped over. PvP: Note that Physical Mitigation is less effective against Orc-craft and Fell-wrought damage than against Common damage. Loyality also seems to get a lot of love for will-based classes, but even for Minstrel in-coming healing buffs don't seem to be that big, and vitality - morale boost is really poor, but than again it boosts armor and that somehow seem to be so great for authors of this guides. 320. For the leveling process, I normally stack as much tactical mastery and crit as possible as I have the mentality that a dead mob can't do damage. It should also be noted that Ancient Dwarf-make, Beleriand, and Westernesse damage-types can only be found on weapons or abilities used by characters of the Free People's, so a Free People character having mitigation against them is mostly pointless outside of sparring.