Overall, Samus' changes and buffs have improved her playstyle's most noticeable attributes in her zoning and long-ranged options, and her heightened offensive power and the changes to gameplay mechanics give her more opportunities to take advantage of this playstyle, though because of the nerfs to her more polarized offensive options, Samus now relies on a more patient playstyle than before. Due to this and her average dashing speed, most Samus players will often find themselves in the air, where her strengths lie. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls ; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Samus's Charge Shot getting reflected by Palutena on Temple. Samus' Classic Mode character unlock tree includes the following characters in order: Each character can be unlocked by clearing Samus' Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Takes 13 frames to enter charge state. Posing behind her Zero Suit on Gaur Plain. Up throw has decent to good KO power, becoming Samus' strongest throw. Fires a very large, bluish white energy beam. This marks the return of Brinstar Depths after a seventeen year ab⦠Back throwing Mega Man with her Grapple Beam on Find Mii. 2-minute read. A palm strike. Press J to jump to the feed. Samus is a veteran fighter in Super Smash Bros. Samus - Metroid - [4] Samus Aran is a woman raised on the planet Zebes by an alien race known as the Chozo after her parents were killed by Ridley and the Space Pirates. Her down aerial can be a powerful meteor smash, forward aerial is a good pressuring tool due to its long duration, and up aerial is an excellent combo option. Update 2.0.0 increased the range of Samus' Missile, which allows her to space better and deal damage at safer ranges, though the move has increased ending lag when used in the air (no longer being faster than Dark Samus' version). Her grab aerial has very long range, her jumps are among the highest in the game, Screw Attack is fast and hard to punish, and Bomb jumping provides infinite horizontal recovery, but they are all offset by Screw Attack's only average distance, Bomb's high ending lag in the air and Samus' only average air speed and reliance on her grab aerial to grab ledges from a distance. As such, Samus' results continue to be moderately successful for her low representation, particularly when combined with her Echo Fighter Dark Samus, who is preferred by some players over the original Samus due to her marginally better hitboxes and roll. Ultimate's Adventure Mode: World of Light. For Super Smash Bros. From SmashWiki, the Super Smash Bros. wiki, This article is about Samus's appearance in, Classic Mode: Another Planet, Another Bounty, the ability to use any attack out of a run, Leaps upward to perform a high-speed somersault while discharging energy, Online Practice Stage - Super Smash Bros. for 3DS / Wii U, https://www.ssbwiki.com/index.php?title=Samus_(SSBU)&oldid=1524810, A reverse roundhouse kick. True to its name, this move works best as an anti-air attack, as its multiple hits give a good amount of aerial protection. ", Samus is the only female character on the game's starting roster (excluding, Samus is the only one of the original 8 characters from, Samus is the only character to have an Echo Fighter that represents a separate entity in addition to, In her official artwork, Samus's pose matches, While Samus' playable design has not been updated to the more recent. Projectile lasts until frame 87. 3. It is also available periodically for purchase in the shop for 500 coins. "In The Prime"- A Samus and Dark Samus Smash Ultimate Montage Projectile lasts until frame 118. Rehit rate of 2 for all hits except final. Samus getting launched by Shulk's dash attack on Gaur Plain. However, due to its hits being spread above Samus, it can fail to fully connect if the opponent is hit from too far. Transitions to Jab 2 as early as frame 15. The beam can be angled vertically during the Final Smash. - Page 6. She has the 4th fastest dashing speed, but combined with the 4th slowest air speed, second slowest falling speed, and a long and slow roll heavily decrease her mobility. Samus's unlock notice when obtaining her in World of Light. Swings the opponent behind herself. However, the nerfs to the shield damage of various projectiles in update 3.0.0 affect Samus more negatively than most other characters, as she can no longer use her Charge Shot to apply shield pressure as effectively as she could in previous versions, reducing its potency. Fast, coming out on frame 6, thus having the second lowest startup lag of Samus's aerials. Congratulations screen - SmashWiki, the Super Smash Bros. wiki Ultimate. Ultimate. It's safer to just hit with the first attack and then flee. Ultimate. Finally, the universal changes to grabs have beneffited her likely the most of any character, as not only do her grabs now have less ending lag relative to the rest of the cast, but her standing and pivot grabs now have less ending lag as well, which further improves her grab game. Bomb is generated on frame 11. In bulk, all of these changes have significantly strengthened her zoning and punish game. Swings the opponent high above her head, then slams them onto the ground. » Super Smash Brothers Ultimate #6061 June 8, 2019 14:59:01. sowut123 Scratcher 1000+ posts Super Smash Brothers Ultimate. And 48 in the air with no way to reduce it. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Log In Sign Up. It is very fast, due to coming out on frame 6, and deals respectable damage and knockback for a tilt attack, KOing at around 160% off the top blast line. At low percents, it can also combo into an up aerial against large characters, as well as Screw Attack against most characters, though the latter will only connect its hits reliably on a few characters. Ultimate, first playable in Super Smash Bros. Bomb explodes automatically on frame 83. Invulnerable on frame 3-6. Up and down smash, and her up throw all deal more knockback. Samus retains her modified Metroid: Other M design from Smash 4 and is classified as Fighter #04. A back kick. Starts moving forward around frame 50, allowing for followups. The fact that she is hard to hit allows players to take risk with her in bringing her closer to the opponent to land a good few combos.Her greatest strengths revolve around juggling and forcing out mistak⦠Her moves are amazing, but she isn't very likely to steal a stock early on. Lastly, of further note is that some of Samus' most noticeable weaknesses from previous games remain, such as a lackluster close quarters game in comparison to her spacing and zoning games, her moveset's high ending lag leaving her prone to punishment, her susceptibility to being juggled, and a vulnerable recovery despite her access to a tether option. Total frames is 44 if the player is holding down. A shoulder tackle with a white aura around Samus, similar to the Shinespark technique from her home series. Ultimate. Samus is a tall heavyweight character that is also rather floaty, an uncommon trait for most heavyweights. Mobile-friendly Frame Data for Zero Suit Samus in Super Smash Bros. The opponents Samus faces are akin to the battles that she has faced throughout the Metroid series. Brings her Arm Cannon down and then pulls it back up.
33.3%. When fighting off the fifty puppet fighter army as Master Hand in World of Light, Samus is one of the eight fighters fought there, being affiliated with Galeem. Samus' grab game is also somewhat useful, as her Grapple Beam has impressive range, doubles as a tether recovery and has very little landing lag. Join. Her shield size was considerably increased (which was a change other characters received). Zero Suit Samus (ã¼ãã¹ã¼ããµã ã¹, Zero SÅ«tsu Samusu), is Samus Aran while sporting her Zero Suit rather than her Power Suit. 183 likes. card. Rehit rate of 6 for active frames 7-24. Although its knockback has been increased, it remains too weak for KOing at realistic percents, unless Samus has. Lastly, her neutral aerial is a viable KOing option. card classic compact. Getting launched by Lunala's Moongeist Beam along with Fox and Palutena on Summit. However, its very high ending lag leaves it easy to punish if shielded or missed. Smash Bros Samus mains r/ SamusMains. She has decent range and also has two projectiles, including Charge Shot, which covers a great distance and is fairly powerful, being quite useful for keeping oppo⦠Note: All numbers are listed as base damage, without the 1v1 multiplier. Apr 7, 2019 - **This, Dark Samus & Yoshi's Classic Modes were literally just sitting on my PC for almost 2 months and I haven't been making anything else what with School ... More information Classic Mode #04 Samus Super Smash Bros Ultimate The reduced landing lag and weakening of shields makes her aerials safer to use for approaching despite their lower shieldstun. As with most other veterans, her mobility has been improved, which coupled with the ability to the ability to use any attack out of a run, the miscellaneous buffs to her standard moves and their relatively fast frame data, and the increased shieldstun, grants her a much safer close quarters game. All of Samus' aerials have no more than 20 frames of landing lag, and her back aerial is one of her best moves courtesy of its power, damage output, speed and range. Clear Classic Mode with Fox or any character in his unlock tree, being the 2nd character unlocked after Captain Falcon. Defeating her is necessary to progress through the story, making her an obligatory unlock. Ciao a tutti bambine e bambini e benvenuti in un nuovissimo gameplay, giocato e commentato dal nostro Giacomo. Total frames includes 14 frames of hitlag, SH / FH / SHFF / FHFF Frames — 44 / 61 / 31 / 43, Fall Speed / Fast Fall Speed — 1.33 / 2.168, Out of Shield, Neutral Air or Z Air or Up Smash — 11 frames, Shield Grab (Grab, post-Shieldstun) — 19 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). I wanted to let you know the Charge Shot video is still on its way. In terms of indirect changes, Samus is one of the characters to be hindered the most by the nerfs to rage; not only does the lower total multiplier make it slightly harder for Samus to close out a stock if she is able to endure a hit, the fact rage doesn't apply to set knockback removes her ability to KO at very early percents by setting up a Screw Attack with high rage (which was a commonly exploitable tactic in conjunction with her dash attack). Samus's fighter spirit can be obtained by completing Classic Mode. As far as her animations go, there is a new one for Air Dodge, Throw Up, and her Final Smash. Unlike the majority of veterans, Samus' optimal playstyle is highly unorthodox; as she falls short in regard to zoning-exclusive or melee-exclusive offense, success with Samus requires careful, calculated use of her various tools to keep momentum in her favor. 3. Dillon Skiffington Follow on Twitter December 2, 2018. Samus is a heavyweight unique among others. Hey Guys, Thanks for being patient with me. The changes to air dodges have benefitted her overall, as they notably improve her ability to edgeguard (especially with moves such as forward aerial or her renowed Charge Shot), while she isn't hindered as much due to her fast air speed, the ability to stall mid-air using her Bombs, and her Grapple Beam tether recovery's long range.