Wall out jumping opponents with aerials or U-Smash. Can be seen spiking Larry Lurr’s Fox while using Fire Fox. Sheik took awhile to figure out but here it is, Sheik's five minute guide. Sheik returns as a playable character in Super Smash Bros. Each needle does less damage if thrown from very far away… but at higher percents, single needles will pop opponents into the air for heavy disruption. Kombat, Soul Calibre, and any other one on one fighting game. Also thank you for 7k subscribers guys! So to be clear...it’s not that Sheik can’t win a major...she has all the tools to be honest. Two strong kicks in quick succession; one of Sheik’s strongest horizontal punishes. Each entry details Sheik's performance in the neutral, advantage state, disadvantage state, guarding the ledge, other important notes, and when to strike/select the stage. Can be a follow up off of low knockback moves at early percents! These type of character matchups are particularly useful for games with 1on1 or one versus one, Sheik can also wall cling and crawl. Share your Smash 4 knowledge by creating your own blog Sheik is a very fast character in both movement and attack speed, but her attacks lack power and are vulnerable to being crouch cancelled. Kill options as mentioned above and late ff nair to bouncing fish at 90-130. Ledge Trapping is the act of preventing a ledge-hanging opponent from safely transitioning back onto the main stage. B-Air is great for this. Refreshing these moves with pummels, normals, and needles is your friend. Aerial Strings: This is the signature Sheik combo, racking up good damage and seizing stage control. Author has 482answers and 2.4Manswer views Sheik isn't as bad as one may believe but she definitely isn't nowhere near as good as she was in previous Smash titles. Once you’ve run out of stage to traverse, it’s best to finish it off with a combo finisher like Nair, B-Air, U-Air, or Bouncing Fish. World of Light - Story Walkthrough Part 1 (Light) Walkthrough Works around 110%. F-Air > U-Smash: While this is still being explored, it has been seen repeatedly in the demo. Playing the Neutral isn’t as simple as repeatedly throwing out your best move until it works. If they don’t get off the stage quickly enough, they’ll lose invincibility and be at their most vulnerable on-stage position. That is not to say, however, that she doesn’t have her preferences. When utilizing the late hit, it becomes a deadly setup into Bouncing Fish. The addition of Bouncing Fish has completely overhauled her recovery and kill options, and Burst Grenade, while not phenomenal, can serve as a tool for conditioning and tricking her opponents. Never be afraid to go very deep. 100% Upvoted. A crafty explosive, detonated via string. Ultimate. Latest Hit: %, Frames FAF . to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus When moving defensively, understanding the utility of movement options like walking, crouching, crawling, dash-cancelling, shielding, parrying, B-Reverses, and C-Bounces allow you to complete subvert the expectations of opponents. Some of the best frame data, good combo strings with high damage output and good edge guard potential. Forcing opponents to burn these options prematurely is the essence of edge guarding. Unknown combo potential in Ultimate. A sleek, long-last kick in the air (a.k.a. While Sheik has always been phenomenal at racking up damage, she has historically struggled to kill evasive opponents. When an interaction in the neutral is lost, the loser is repeatedly punished for doing so and is forced to diffuse the opponent’s aggression by any means possible. Your a matchstick bitch how loves bondage and punishment. This thread is archived. In this position, stage control is entirely yours. Charge: Adds Needles on Frame: ?, ?, ?, ?, ?, ?. Tilts Strings: While not as mindless as at low percent, a few tilts may still string together on fast fallers and big targets. Beyond these classic calling cards, however, Sheik’s specials have been drastically improved in this iteration of Smash. When cornered, they are largely unable to use grounded movement and you can use as much of it as you’d like. Tilt Strings: F-Tilt, D-Tilt, and (sometimes) U-Tilt will easily combo into themselves and other grounded options at low percent, especially when combined with dash cancels. Go for hard hit at low %, soft at high %. There are reports of killing midweight characters while on platforms. With this in mind, Sheik has arguably the most threatening neutral game out of the entire cast, as she possesses both the strengths of rushdown and zoning characters. Still a broken recovery/escape move. Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. Sheik meanwhile has to do just far too much work. or one v one gameplay. A brutal trampling stop, reminiscent of the mighty Goron race. Newearth, and Paladin. It can also negate a lot of weak projectiles. Zelda rescues the princess from Gannon with the Hylian Sword and the Master Shield, and the spells Din's Love, Farore's Fire, and Nayru's Wind. Still has generous knockback, distance, and snapping ability. At higher percents, they begin to grant stage control and set up for kill confirms. Might be safe on shield from max distance? This is somewhat risky, but is a stronger punish than Nair or Grab. Drop Down > Jump Up > B-Air: Phenomenal for stage spiking. Crouch is an incredibly underrated tool for improving your approach and evasion. Moves that can be ducked under are listed under “Other” tips in the Match Up section of each character. Moves that can be ducked under are listed under “Other” tips in the Match Up section of each character.