Monster Helms Sets in Elder Scrolls Online (ESO) can be acquired by running Veteran Dungeons and completing daily Undaunted Pledges.Each Helm only drops from the corresponding boss of the veteran version of each dungeon and has a maximum Champion level of 160. In this article we are going to take a quick look at the “New Moon Acolyte Set”. I’m Ok with a nerf to Iceheart shield size. It can be skipped, but is required for the pledge and dungeon achievements. LEVEL 50 CHAMPION 160 (2 items) Adds 833 Spell Critical (3 items) Adds 1096 Max Magicka TTC will not be able to afford everyday server costs without Ads. Why nerf a set that has been great for new players, for learning or for getting some extra defense? Reduced the damage shield this set provides to 6050 from 8600. Update Log I honestly expected an Iceheart Nerf when I saw the new monster set, I would have been ok with a decrease in shield size to 6k OR increase in cd to 8 sec but a triple Nerf? My shield went from almost 20k to around 8k. It's a drop in the bucket compared to meta DPS monster sets like Zaan and Maarselok. The Mother Cyanide set is weak. "nerf necro ulti" nerf this and nerf that, but i don't remember players yelled to nerf Iceheart. Yeah that's pretty messed up to nerf an older set just because the dlc set was crap by comparison. Set bonus (1 item) Adds 833 Spell Critical (2 items) When you damage a nearby enemy with a Light or Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy. Rotation & Skeleton Parse 6. It also has a nice bit of extra Crit. Build Video & Gameplay 8. Would've made more sense to just buff the new set a bunch, and leave iceheart alone. Sometimes I wonder if ZOS plays their own game. Iceheart Set is one of the Monster Helm Sets in Elder Scrolls Online (ESO). Read more about the Iceheart set. The New Moon Acolyte set can be crafted (requires 9 traits researched) in Southern-Elsweyr, close to the main city of Senchal. Sure reduce the shield size but the Damage was so low already. I just hope Zos fixes it one way or the other. I heard that Voriak Solkyn sent an email to the dev complaining about how Iceheart was making him look easy, yeah the Argonian Behemoth was screaming about it in the pub the other night. The shoulders can be found in the store of the three NPCs that hand out Undaunted Pledges, and cost Undaunted Keys. Cookies help us deliver our Services. A set that obviously hasn't over performed in neither PvE nor PvP. Veteran Maelstrom Arena 5. Champion Points 5. Recipes are not bound to account, and can be sold to other players. Welp guess its a good thing that I can clear vMA on my StamSorc, even if it isn't a Flawless run, cause I won't be getting to try the build that utilizes Iceheart since I was lacking one till now. 1. Would've made more sense to just buff the new set a bunch, and leave iceheart alone. It is the penultimate boss, located just southwest of the ladder leading to the final boss and the summit. Attributes 3. Yeah that's pretty messed up to nerf an older set just because the dlc set was crap by comparison. But a 6k Damage Shield is not worth it for a 12 sec cooldown any way you slice it. It has a 6 second cooldown. The cost is 5 equipment slots. They really should have doubled/ tripled the damage it so pitiful anyway. You frigging effed up here. Okay... Basically everyone is saying the same thing, the same thing I'm gonna say too. Setup 1. That's it. This effect can occur once every 6 seconds. While I'll agree that the set is strong, but let's not beat around the Bush you compared it to Brands of Imperium and Phoenix. But keep in mind, you’ll be sacrificing stamina recovery and weapon damage. (4 items) Adds 1096 Maximum Magicka (5 items) Dealing direct damage with a single target attack creates a ring of fire beneath you for 10 seconds. It’s a powerful set that has flown under the radar for a long time. But these nerf are not deserved. Introduction 2. Sure and I get that. Seriously? Name Effect; Balorgh: 1 item: Adds 129 Weapon Damage and Spell Damage 2 items: When you use an Ultimate ability, you gain Weapon Damage and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds. That said, I'm not anywhere near max CP yet, so far from being the best player it's not even funny and I've only done a few normal solo dungeon runs since Murkmire dropped - have yet to step back in vMA (that will probably be utter hell). I honestly don't struggle much more because of it. This setup is easier to acquire and also has more defensive stats compared to the first one, which means it’s safer to play.